|
Contents
1. Block IDs
2. Item IDs
3. Data
3.1. Bed
3.2. Brewing Stand
3.3. Brick Stairs
3.4. Burning Furnace
3.5. Stone Button
3.6. Cactus
3.7. Cake
3.8. Cauldron
3.9. Chest
3.10. Coal
3.11. Cobblestone Stairs
3.12. Crops
3.13. Detector Rail
3.14. Dispenser
3.15. Double Slab
3.16. End Portal Frame
3.17. Farmland
3.18. Fence Gate
3.19. Fire
3.20. Furnace
3.21. Jack-O-Lantern
3.22. Jukebox
3.23. Hidden Silverfish
3.24. Huge Brown Mushroom
3.25. Huge Red Mushroom
3.26. Iron Door
3.27. Ladder
3.28. Lava
3.29. Lever
3.30. Leaves
3.31. Melon Stem
3.32. Nether Brick Stairs
3.33. Nether Wart
3.34. Piston
3.35. Piston Extension
3.36. Potion
3.37. Powered Rail
3.38. Pumpkin
3.39. Pumpkin Stem
3.40. Rail
3.41. Redstone Repeater (Off)
3.42. Redstone Repeater (On)
3.43. Redstone Torch (Off)
3.44. Redstone Torch (On)
3.45. Redstone Wire
3.46. Sapling
3.47. Sign Post
3.48. Slab
3.49. Snow
3.50. Spawner Egg
3.51. Stationary Lava
3.52. Stationary Water
3.53. Sticky Piston
3.54. Stone Brick Stairs
3.55. Stone Bricks
3.56. Stone Pressure Plate
3.57. Sugar Cane
3.58. Tall Grass
3.59. Torch
3.60. Trapdoor
3.61. Vines
3.62. Wall Sign
3.63. Water
3.64. Wood
3.65. Wooden Door
3.66. Wooden Pressure Plate
3.67. Wooden Stairs
3.68. Wool
1. BLOCK IDS
2. ITEM IDS
3. DATA
3.1. BED
| Value |
Description |
| 0x00 |
Head Facing west |
| 0x01 |
Head Facing north |
| 0x02 |
Head Facing east |
| 0x03 |
Head Facing south |
| 0x08 |
(bit flag) 0 for foot of bed; 1 for head of bed |
3.2. BREWING STAND
| Value |
Description |
| 0x01 |
Slot pointing east |
| 0x02 |
Slot pointing southwest |
| 0x03 |
Slot pointing northwest |
3.3. BRICK STAIRS
| Value |
Description |
| 0x00 |
Ascending east |
| 0x01 |
Ascending west |
| 0x02 |
Ascending south |
| 0x03 |
Ascending north |
3.4. BURNING FURNACE
| Value |
Description |
| 0x02 |
Facing north |
| 0x03 |
Facing south |
| 0x04 |
Facing west |
| 0x05 |
Facing east |
3.5. STONE BUTTON
| Value |
Description |
| 0x01 |
Facing east |
| 0x02 |
Facing west |
| 0x03 |
Facing south |
| 0x04 |
Facing north |
| 0x08 |
(bit flag) 0 for normal; 1 for pressed |
3.6. CACTUS
0x00 is a freshy planted cactus. The value is incremented at random intervals. When it reaches 0x0f a new cactus block is created on top if the total height will not exceed 3.
3.7. CAKE
| Value |
Description |
| 0x00 |
0 pieces eaten |
| 0x01 |
1 pieces eaten |
| 0x02 |
2 pieces eaten |
| 0x03 |
3 pieces eaten |
| 0x04 |
4 pieces eaten |
| 0x05 |
5 pieces eaten |
3.8. CAULDRON
| Value |
Description |
| 0x00 |
Empty |
| 0x01 |
1/3 filled |
| 0x02 |
2/3 filled |
| 0x03 |
Full |
3.9. CHEST
| Value |
Description |
| 0x02 |
Facing north |
| 0x03 |
Facing south |
| 0x04 |
Facing west |
| 0x05 |
Facing east |
3.10. COAL
| Value |
Description |
| 0x00 |
Coal |
| 0x01 |
Charcoal |
3.11. COBBLESTONE STAIRS
| Value |
Description |
| 0x00 |
Ascending East |
| 0x01 |
Ascending West |
| 0x02 |
Ascending South |
| 0x03 |
Ascending North |
3.12. CROPS
0x00 is freshy planted crops. The value increases as the crops grow. When it reaches 0x07 the crops are fully grown.
3.13. DETECTOR RAIL
| Value |
Description |
| 0x00 |
Flat track going north-south |
| 0x01 |
Flat track going east-west |
| 0x02 |
Track ascending to the east |
| 0x03 |
Track ascending to the west |
| 0x04 |
Track ascending to the north |
| 0x05 |
Track ascending to the south |
3.14. DISPENSER
| Value |
Description |
| 0x02 |
Facing east |
| 0x03 |
Facing west |
| 0x04 |
Facing north |
| 0x05 |
Facing south |
3.15. DOUBLE SLAB
| Value |
Description |
| 0x00 |
Stone |
| 0x01 |
Standstone |
| 0x02 |
Wood |
| 0x03 |
Cobblestone |
| 0x04 |
Brick |
| 0x05 |
Stone brick |
| 0x06 |
Stone |
3.16. END PORTAL FRAME
Unknown.
3.17. FARMLAND
0x00-0x08 are increasing levels of wetness (0x00 is dry land).
3.18. FENCE GATE
| Value |
Description |
| 0x00 |
Facing south |
| 0x01 |
Facing west |
| 0x02 |
Facing north |
| 0x03 |
Facing east |
| 0x04 |
(bit flag) 0 for closed; 1 for opened |
3.19. FIRE
0x00 is fire that has been placed or created by spreading. 0x0f will cause the fire to never burn out.
3.20. FURNACE
| Value |
Description |
| 0x02 |
Facing north |
| 0x03 |
Facing south |
| 0x04 |
Facing west |
| 0x05 |
Facing east |
3.21. JACK-O-LANTERN
| Value |
Description |
| 0x00 |
Facing south |
| 0x01 |
Facing west |
| 0x02 |
Facing north |
| 0x03 |
Facing east |
3.22. JUKEBOX
| Value |
Description |
| 0x00 |
Nothing |
| 0x01 |
13 Disc |
| 0x02 |
Cat Disc |
| 0x03 |
Blocks Disc |
| 0x04 |
Chirp Disc |
| 0x05 |
Far Disc |
| 0x06 |
Mall Disc |
| 0x07 |
Mellohi Disc |
| 0x08 |
Stal Disc |
| 0x09 |
Strad Disc |
| 0x10 |
Ward Disc |
| 0x11 |
11 Disc |
3.23. HIDDEN SILVERFISH
| Value |
Description |
| 0x00 |
Stone |
| 0x01 |
Cobblestone |
| 0x02 |
Stone brick |
3.24. HUGE BROWN MUSHROOM
| Value |
Description |
| 0x00 |
Fleshy piece |
| 0x01 |
Northwest cap corner |
| 0x02 |
North cap side |
| 0x03 |
Northeast cap corner |
| 0x04 |
West cap side |
| 0x05 |
Cap middle |
| 0x06 |
East cap side |
| 0x07 |
Southwest cap corner |
| 0x08 |
South cap side |
| 0x09 |
Southeast cap corner |
| 0x0a |
Stem |
3.25. HUGE RED MUSHROOM
| Value |
Description |
| 0x00 |
Fleshy piece |
| 0x01 |
Northwest cap corner |
| 0x02 |
North cap side |
| 0x03 |
Northeast cap corner |
| 0x04 |
West cap side |
| 0x05 |
Cap middle |
| 0x06 |
East cap side |
| 0x07 |
Southwest cap corner |
| 0x08 |
South cap side |
| 0x09 |
Southeast cap corner |
| 0x0a |
Stem |
3.26. IRON DOOR
| Value |
Description |
| 0x00 |
Hinge on northwest corner |
| 0x01 |
Hinge on northeast corner |
| 0x02 |
Hinge on southeast corner |
| 0x03 |
Hinge on southwest corner |
| 0x04 |
(bit flag) 0 for swung clockwise; 1 for swung counter-clockwise |
| 0x08 |
(bit flag) 0 for lower half of door; 1 for upper half of door |
3.27. LADDER
| Value |
Description |
| 0x02 |
Attached to north side of block |
| 0x03 |
Attached to south side of block |
| 0x04 |
Attached to west side of block |
| 0x05 |
Attached to east side of block |
3.28. LAVA
0x00, 0x02, 0x04, and 0x06 is the lava's height (0x00 is full height, 0x02, 0x04, and 0x06 is increasing in height). If bit 0x08 is set the water is "falling" and will only spread downwards.
3.29. LEVER
| Value |
Description |
| 0x01 |
Facing east on wall |
| 0x02 |
Facing west on wall |
| 0x03 |
Facing south on wall |
| 0x04 |
Facing north on wall |
| 0x05 |
Facing south when off on ground |
| 0x06 |
Facing east when off on ground |
| 0x08 |
(bit flag) 0 for off; 1 for on |
3.30. LEAVES
| Value |
Description |
| 0x00 |
Normal |
| 0x01 |
Spruce |
| 0x02 |
Birch |
| 0x03 |
Normal with spruce color |
| 0x04 |
(bit flag) 0 for normal; 1 for no decay (overrides 0x08) |
| 0x08 |
(bit flag) 0 for normal; 1 for decaying |
3.31. MELON STEM
0x00 is a freshy planted melon stem. The value increases as the melon stem grows. When it reaches 0x07 the melon stem is fully grown and a melon will spawn next to it on empty farmland.
3.32. NETHER BRICK STAIRS
| Value |
Description |
| 0x00 |
Ascending east |
| 0x01 |
Ascending west |
| 0x02 |
Ascending south |
| 0x03 |
Ascending north |
3.33. NETHER WART
0x00 is freshy planted nether wart. The value increases as the nether wart grows. When it reaches 0x07 the nether wart is fully grown.
3.34. PISTON
| Value |
Description |
| 0x00 |
Down |
| 0x01 |
Up |
| 0x02 |
East |
| 0x03 |
West |
| 0x04 |
North |
| 0x05 |
South |
| 0x08 |
(bit flag) 0 for retracted; 1 for extended |
3.35. PISTON EXTENSION
| Value |
Description |
| 0x00 |
Down |
| 0x01 |
Up |
| 0x02 |
East |
| 0x03 |
West |
| 0x04 |
North |
| 0x05 |
South |
| 0x08 |
(bit flag) 0 for regular; 1 for sticky |
3.36. POTION
Unknown.
3.37. POWERED RAIL
| Value |
Description |
| 0x00 |
Flat track going north-south |
| 0x01 |
Flat track going east-west |
| 0x02 |
Track ascending to the east |
| 0x03 |
Track ascending to the west |
| 0x04 |
Track ascending to the north |
| 0x05 |
Track ascending to the south |
| 0x08 |
(bit flag) 0 for unpowered; 1 for powered |
3.38. PUMPKIN
| Value |
Description |
| 0x00 |
Facing south |
| 0x01 |
Facing west |
| 0x02 |
Facing north |
| 0x03 |
Facing east |
3.39. PUMPKIN STEM
0x00 is a freshy planted pumpkin stem. The value increases as the pumpkin stem grows. When it reaches 0x07 the pumpkin stem is fully grown and a pumpkin will spawn next to it on empty farmland.
3.40. RAIL
| Value |
Description |
| 0x00 |
Flat track going north-south |
| 0x01 |
Flat track going east-west |
| 0x02 |
Track ascending to the east |
| 0x03 |
Track ascending to the west |
| 0x04 |
Track ascending to the north |
| 0x05 |
Track ascending to the south |
| 0x06 |
Northwest corner |
| 0x07 |
Northeast corner |
| 0x08 |
Southeast corner |
| 0x09 |
Southwest corner |
3.41. REDSTONE REPEATER (OFF)
| Value |
Description |
| 0x00 |
Facing north |
| 0x01 |
Facing east |
| 0x02 |
Facing south |
| 0x03 |
Facing west |
| 0x04 |
1 tick delay |
| 0x05 |
2 tick delay |
| 0x06 |
3 tick delay |
| 0x07 |
4 tick delay |
3.42. REDSTONE REPEATER (ON)
| Value |
Description |
| 0x00 |
Facing north |
| 0x01 |
Facing east |
| 0x02 |
Facing south |
| 0x03 |
Facing west |
| 0x04 |
1 tick delay |
| 0x05 |
2 tick delay |
| 0x06 |
3 tick delay |
| 0x07 |
4 tick delay |
3.43. REDSTONE TORCH (OFF)
| Value |
Description |
| 0x01 |
East |
| 0x02 |
West |
| 0x03 |
South |
| 0x04 |
North |
| 0x05 |
Floor |
3.44. REDSTONE TORCH (ON)
| Value |
Description |
| 0x01 |
East |
| 0x02 |
West |
| 0x03 |
South |
| 0x04 |
North |
| 0x05 |
Floor |
3.45. REDSTONE WIRE
0x0f is a wire that is placed next to a power source and decreases 0x01 for each block in distance from the power source.
3.46. SAPLING
| Value |
Description |
| 0x00 |
Normal |
| 0x01 |
Spruce |
| 0x02 |
Birch |
| 0x03 |
N/A - defaults to normal |
3.47. SIGN POST
| Value |
Description |
| 0x00 |
South |
| 0x01 |
South-southwest |
| 0x02 |
Southwest |
| 0x03 |
West-southwest |
| 0x04 |
West |
| 0x05 |
West-northwest |
| 0x06 |
Northwest |
| 0x07 |
North-northwest |
| 0x08 |
North |
| 0x09 |
North-northeast |
| 0x0a |
Northeast |
| 0x0b |
East-northeast |
| 0x0c |
East |
| 0x0d |
East-southeast |
| 0x0e |
Southeast |
| 0x0f |
South-Southeast |
3.48. SLAB
| Value |
Description |
| 0x00 |
Stone |
| 0x01 |
Standstone |
| 0x02 |
Wood |
| 0x03 |
Cobblestone |
| 0x04 |
Brick |
| 0x05 |
Stone brick |
| 0x06 |
Stone |
3.49. SNOW
0x00-0x07 is the snow's height.
3.50. SPAWNER EGG
Unknown.
3.51. STATIONARY LAVA
0x00, 0x02, 0x04, and 0x06 is the lava's height (0x00 is full height, 0x02, 0x04, and 0x06 is increasing in height). If bit 0x08 is set the water is "falling" and will only spread downwards.
3.52. STATIONARY WATER
0x00-0x07 is the water's height (0x00 is full height, 0x01-0x07 is increasing in height). If bit 0x08 is set the water is "falling" and will only spread downwards.
3.53. STICKY PISTON
| Value |
Description |
| 0x00 |
Down |
| 0x01 |
Up |
| 0x02 |
East |
| 0x03 |
West |
| 0x04 |
North |
| 0x05 |
South |
| 0x08 |
(bit flag) 0 for retracted; 1 for extended |
3.54. STONE BRICK STAIRS
| Value |
Description |
| 0x00 |
Ascending east |
| 0x01 |
Ascending west |
| 0x02 |
Ascending south |
| 0x03 |
Ascending north |
3.55. STONE BRICKS
| Value |
Description |
| 0x00 |
Normal |
| 0x01 |
Mossy |
| 0x02 |
Cracked |
3.56. STONE PRESSURE PLATE
| Value |
Description |
| 0x01 |
(bit flag) 0 for normal; 1 for pressed |
3.57. SUGAR CANE
0x00 is a freshy planted sugar cane. The value is incremented at random intervals. When it reaches 0x0f a new sugar cane block is created on top if the total height will not exceed 3.
3.58. TALL GRASS
| Value |
Description |
| 0x00 |
Dead shrub |
| 0x01 |
Tall grass |
| 0x02 |
Fern |
3.59. TORCH
| Value |
Description |
| 0x01 |
East |
| 0x02 |
West |
| 0x03 |
South |
| 0x04 |
North |
| 0x05 |
Floor |
3.60. TRAPDOOR
| Value |
Description |
| 0x00 |
Attached to south wall |
| 0x01 |
Attached to north wall |
| 0x02 |
Attached to east wall |
| 0x03 |
Attached to west wall |
| 0x04 |
(bit flag) 0 for closed; 1 for open |
3.61. VINES
| Value |
Description |
| 0x01 |
(bit flag) Attached to south face |
| 0x02 |
(bit flag) Attached to west face |
| 0x04 |
(bit flag) Attached to north face |
| 0x08 |
(bit flag) Attached to east face |
3.62. WALL SIGN
| Value |
Description |
| 0x02 |
Facing north |
| 0x03 |
Facing south |
| 0x04 |
Facing west |
| 0x05 |
Facing east |
3.63. WATER
0x00-0x07 is the water's height (0x00 is full height, 0x01-0x07 is increasing in height). If bit 0x08 is set the water is "falling" and will only spread downwards.
3.64. WOOD
| Value |
Description |
| 0x00 |
Normal |
| 0x01 |
Spruce |
| 0x02 |
Birch |
3.65. WOODEN DOOR
| Value |
Description |
| 0x00 |
Hinge on northwest corner |
| 0x01 |
Hinge on northeast corner |
| 0x02 |
Hinge on southeast corner |
| 0x03 |
Hinge on southwest corner |
| 0x04 |
(bit flag) 0 for swung clockwise; 1 for swung counter-clockwise |
| 0x08 |
(bit flag) 0 for lower half of door; 1 for upper half of door |
3.66. WOODEN PRESSURE PLATE
| Value |
Description |
| 0x01 |
(bit flag) 0 for normal; 1 for pressed |
3.67. WOODEN STAIRS
| Value |
Description |
| 0x00 |
Ascending east |
| 0x01 |
Ascending west |
| 0x02 |
Ascending south |
| 0x03 |
Ascending north |
3.68. WOOL
| Value |
Description |
| 0x00 |
White |
| 0x01 |
Orange |
| 0x02 |
Magenta |
| 0x03 |
Light Blue |
| 0x04 |
Yellow |
| 0x05 |
Lime |
| 0x06 |
Pink |
| 0x07 |
Gray |
| 0x08 |
Light Gray |
| 0x09 |
Cyan |
| 0x0a |
Purple |
| 0x0b |
Blue |
| 0x0c |
Brown |
| 0x0d |
Green |
| 0x0e |
Red |
| 0x0f |
Black |
|